Monday, 30 April 2012

Fading Suns 3, Game Mechanics 1

As previously announced (on official forums), Fading Suns Third Edition (FS3) continues to use the core mechanics of the VP system. As a result, there are many similarities between FS3 and the First and Second Editions (FS1/2) of the game. Converting NPCs from older adventures for use in FS3 should be very easy.
Let me take you through the basics of the dice mechanics in FS3, so that you can see how the newly revised VP system operates.
The dice mechanics still use a d20, with the objective being to roll as high as possible, but not so high that you exceed your goal number. If you roll your goal number exactly, you score a critical result. This is where the FS3 VP system starts to deviate from the older VP system. Goal rolls no longer automatically fail on a 19, and critical fail on a 20; these have been removed. In fact, there is no longer such a thing as a critical fail. Instead, a roll of 1 might result in a mishap -- essentially a Pyrrhic victory, in that you succeed, but something unexpected and potentially bad happens as well.
Goal numbers that exceed 20 increase the critical threshold. For example, a goal number of 22 would result in a critical on an 18, 19, or 20. So goal numbers can now be higher than 20, thus improving the chance of getting a critical result.
The final simplification for the basic mechanics was to reduce the amount of maths required. In FS1/2, the VPs scored on a goal roll equaled the dice roll /3. Dividing by 3 was a bit of a pain, so this has been changed to the much simpler dice roll /2. (Yes, I will still be able to calculate VPs in my head after I've had a couple of beers!)