Monday, 30 April 2012
Fading Suns 3, Game Mechanics 1
Let me take you through the basics of the dice mechanics in FS3, so that you can see how the newly revised VP system operates.
The dice mechanics still use a d20, with the objective being to roll as high as possible, but not so high that you exceed your goal number. If you roll your goal number exactly, you score a critical result. This is where the FS3 VP system starts to deviate from the older VP system. Goal rolls no longer automatically fail on a 19, and critical fail on a 20; these have been removed. In fact, there is no longer such a thing as a critical fail. Instead, a roll of 1 might result in a mishap -- essentially a Pyrrhic victory, in that you succeed, but something unexpected and potentially bad happens as well.
Goal numbers that exceed 20 increase the critical threshold. For example, a goal number of 22 would result in a critical on an 18, 19, or 20. So goal numbers can now be higher than 20, thus improving the chance of getting a critical result.
The final simplification for the basic mechanics was to reduce the amount of maths required. In FS1/2, the VPs scored on a goal roll equaled the dice roll /3. Dividing by 3 was a bit of a pain, so this has been changed to the much simpler dice roll /2. (Yes, I will still be able to calculate VPs in my head after I've had a couple of beers!)